Pressmeddelanden, rapporter och bolagsmeddelande för Beyond Frames
During the fourth quarter of 2024, Beyond Frames reported a 7.1% increase in sales compared to the previous year, reaching 43,264 kSEK. However, the operating profit before depreciation (EBITDA) decreased slightly to 3,637 kSEK, and the profit after financial items was negative at -4,395 kSEK. Cash holdings were lower at the end of the quarter, but the company raised additional capital in January 2025 to secure its cash position. For the full year 2024, sales grew by 28.4% to 175,834 kSEK, marking the highest revenue year in the company's history. Despite this growth, the profit after financial items was -19,264 kSEK. The CEO expressed pride in the company's performance amidst industry challenges and highlighted efforts to maintain a secure cash position. In terms of development, Beyond Frames is progressing with its game projects, including a partnership with Devolver Digital and a new Teenage Mutant Ninja Turtles title. The company is optimistic about its publishing pipeline, with successful launches like Combat Waffle’s GRIM and anticipated releases such as Silent North. Market trends show growth in XR, with Meta’s Reality Labs reporting a significant revenue increase and Google re-entering the market with AndroidXR. Changes in the Meta Quest store impacted some of Beyond Frames' portfolio, but the company's diverse strategy helped mitigate potential negative effects. Looking ahead, Beyond Frames sees opportunities in the current economic climate and aims to leverage its strong performance to pursue strategic opportunities. The company remains committed to becoming a leading provider of immersive entertainment.